😎EMOTE UI

⚡ Important: Full RPemote Compatibility
Emote is 100% compatible with RPemote's basic emote system. All standard RPemote commands and emotes work seamlessly with Emote. You can use the same commands (/e, /emote, /walk, etc.) and all RPemote emotes are fully supported. Emote extends RPemote's functionality with additional features like a modern UI, shared emotes, sequences, adjustment system, and much more, while maintaining complete backward compatibility.
📋 Description
Emote is a complete and professional animation system for FiveM, offering over 2300+ emotes organized into different categories. The script features a modern user interface, advanced customization features, and full integration with ESX, QBCore frameworks, or Standalone mode. Built on RPemote's foundation, Emote maintains full compatibility while adding powerful new features.
✨ Main Features
🎭 Complete Emote System
2300+ Emotes organized into 10 categories:
Emotes: General animations
Dances: Dance animations
Props: Emotes with objects
Shared: Synchronized emotes between players
Walks: Custom walking styles
Gang Signs: Gang signs
Couple: Two-person emotes
Expressions: Facial expressions
+18: Adult content (optional)
Vehicles: Motorcycle-specific emotes
🎨Modern User Interface
Interactive menu accessible via F3 (configurable)
Advanced search to quickly find an emote
Favorites system with drag-and-drop
Full customization:
Interface colors (primary/secondary)
Menu position (left/center/right)
Predefined colors (red, green, yellow, blue, purple)
Quick menu (F4) to access favorites and sequences

🌍Multilingual Support
3 languages available: English (en), French (fr), Spanish (es)
Locale system configurable in
shared/_main.luaComplete translations of interface and in-game messages
Dynamic category translations
🎯Advances Features

Sequence System
Creation of custom animation sequences
Configurable delay between each emote (max 10 seconds)
Save and load named sequences
Quick access via F4 menu
Management of multiple saved sequences
Emote Adjustment System
Precise adjustment of emote positions
3D Gizmo for intuitive manipulation:
Translation (W) - Move the emote
Rotation (R) - Rotate the emote
Local/World mode (Q) - Change reference frame
Selection (Left click) - Select axis
Validation (Enter) - Confirm position
Safety limits (max distance, max height)
/adjustcommand or right-click on an emoteReturn to starting position if cancelled

Clone Ped (Preview)
Real-time visualization of the emote before playing it
Position adjustment via sliders in settings:
Height - Adjust clone height
Position X/Y - Move horizontally
Rotation - Rotate the clone
Parameter saving in preferences (KVP)
Toggle with eye button in main menu
Camera synchronization for dynamic positioning
Adjustable transparency based on distance
Shared Emotes
Synchronization system between players
Invitation via
/nearby [emote]commandAccept/Decline with E/L keys (10 seconds to respond)
Props support for shared emotes
Automatic second clone for visualization
Offset management for relative positioning
Shared dance emotes support
Automatic cleanup after 5 seconds
Props System
Automatic management of objects for emotes
Bone attachment to character
Precise placement with configurable offsets
Automatic cleanup on cancellation
Multi-props support for certain emotes
🎮Controles and Commands
Main Commands
/e [name]or/emote [name]- Play an emote/emotemenu- Open animation menu/cancelemoteor/e c- Cancel current emote/walk [name]or/w [name]- Change walking style/walk reset- Reset walking style/nearby [name]- Invite nearby player to shared emote/adjust- Adjust position of current emote
Keyboard Shortcuts
F3 - Open animation menu (configurable)
F4 - Open quick menu (favorites/sequences)
X - Cancel current emote (if enabled)
CapsLock - Play favorite emote (if set)
Emote Binds
Integrated bind system to assign keys
Standard keyboard and numpad support
Graphical interface for configuration
Persistent bind saving
🎪 Special Features
Ragdoll
Activation/Deactivation via
/ragdollcommand or configured keyConfigurable toggle mode
Default key:
+Synchronization with other players
Pointing
Finger pointing with synchronization
Disabled while crawling (error message)
Option to enable/disable in vehicles
Default key:
BSmooth and realistic animation
Hands Up
Raise hands with synchronization
Available in vehicles (optional)
Default key:
YToggle mode available
Crouching
Realistic crouching system
Configurable FPS mode (disables crouching in 3rd person view)
Stealth mode disable (optional)
Default key:
LControlSmooth animation with transitions
Crawling
Crawling with smooth animations
Default key:
RControlCompatible with emote system
Blocks certain actions while crawling
Binoculars
Binoculars system with night vision and thermal vision
Toggle between vision modes (if enabled)
/binocularscommandShowable/hideable instructions
Exit with ESC or command
Thermal and night vision separately configurable
🛠️Framework Integration
Multi-Framework Support
ESX - Full support
QBCore - Full support
Standalone - Autonomous mode without framework
Configuration
📦 Available Exports
Client-Side
Server-Side
The script exposes network events for synchronizing emotes between players.
Network Events
Client → Server:
ServerEmoteRequest- Send shared emote requestServerValidEmote- Validate accepted shared emoteemote:GetLastFromTarget- Get last emote played by a playeremote:GotLastPlayed- Send last played emote
Server → Client:
ClientEmoteRequestReceive- Receive shared emote requestSyncPlayEmote- Synchronize emote with another playerSyncPlayEmoteSource- Synchronize source emoteemote:GetLastPlayedForTarget- Request last played emoteemote:PlayOtherPlayerAnim- Play another player's animationemote:PlayEmoteByName- Play emote by nameemote:deleteClonePed- Delete clone pedemote:destroyCloneProps- Destroy clone props
⚙️ Advanced Configuration
Adjustment Settings
General Settings
🎨Interface Customization

Colors
Custom color: Free choice of primary/secondary colors
Predefined colors: Red, Green, Yellow, Blue, Purple
Default color: Return to original colors
Menu Position
Left: Menu aligned to left
Center: Centered menu
Right: Menu aligned to right (default)
📚 File Structure
🚀Installation
Download the script to your
resourcesfolderConfigure the framework in
shared/_main.luaConfigure the language in
shared/_main.lua(Config.Locale)Add to
server.cfg:Restart the server
🎨 Animation Options
Texture Variants
Variant support for certain emotes
Allows changing prop appearance
Management via
PlayEmoteByNameexport with textureVariation parameter
Emote Options
EmoteLoop: Infinite loop animation
EmoteMoving: Allows movement during animation
EmoteDuration: Specific animation duration (in milliseconds)
NoAnimation: Disables animation (for certain special emotes)
Prop: Object name to use
PropBone: Prop attachment bone
PropPlacement: Prop position and rotation
Attachto: Attach entity to another (for shared emotes)
📝 Important Notes
The script requires asset packs for props
Expressions and walking styles are saved after disconnect (if enabled)
Shared emotes require both players to be close (< 3m)
Emote binds are saved locally
Emotes in vehicles play only upper body part
The script automatically disarms player when playing emote (if enabled)
Props are automatically cleaned up when cancelling emote
Clone ped follows camera in real-time for optimal positioning
Emotes with scenarios use GTA V native scenario system
Texture variants are supported for certain emotes with props
The system automatically detects player gender for certain emotes
🎯 Use Cases
For Players
Immersive RP: Over 2300 animations to enrich roleplay
Customization: Fully customizable interface
Speed: Quick access via favorites and binds
Sharing: Synchronized emotes with other players
For Developers
Exports: Complete API for integration
Events: Event system for synchronization
Configuration: Extensible parameters
Modular architecture: Organized and maintainable code
🔒 Security and Performance
Server validation: Shared emote verification
Distance limits: Protection against abuse (3m for shared emotes)
Automatic cleanup: Props and entity removal
Error handling: Robust handling of edge cases
Memory optimization: Emotes loaded in batches (50 per batch)
Timeout management: 10 second timeout for shared emote invitations
Spam protection: Validation system to prevent abuse
Scenario cleanup: Automatic removal of scenario objects
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